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  1. //////////////////////////////////////////////////////////////////////
  2. //
  3. // Continental Small.rmv
  4. //
  5. //
  6. // Copyright (c) 2000, Stainless Steel Studios, Inc. All rights reserved.
  7. // PROPRIETARY and CONFIDENTIAL.
  8. //
  9. // $Creator: Richard Bishop $
  10.  
  11. //////////////////////////////////////////////////////////////////////
  12.  
  13. #if            NOTDEFINED(CONTINENTAL_SMALL_RMV)
  14. #define        (CONTINENTAL_SMALL_RMV,1)
  15.  
  16. //////////////////////////////////////////////////////////////////////
  17. // Definitions we are required to define for continental maps
  18. //////////////////////////////////////////////////////////////////////
  19.  
  20. //////////////////////////////////////////////////////////////////////
  21. // Secondary Resource Placements
  22.  
  23. #if DEFINED(kWinterMap)
  24.   PlaceWorldUnitInRing (Res-Walrus, 12, 12)
  25.   PlaceWorldUnitInRing (Res-Walrus, 12, 12)
  26. #else 
  27.   PlaceWorldUnitInRing (Res-Hippopotamus, 12, 12)
  28.   PlaceWorldUnitInRing (Res-Hippopotamus, 12, 12)
  29. #endif
  30.  
  31. //////////////////////////////////////////////////////////////////////
  32. // Resource Limitations
  33.  
  34. ResourcePlacementLimit (Gold,         8,    9)
  35. ResourcePlacementLimit (Steel,         9,     10)
  36. ResourcePlacementLimit (Berry,         6,    7)
  37. ResourcePlacementLimit (Tree,         3,    5)
  38. ResourcePlacementLimit (Stone,         11,    12)
  39.  
  40. #if Is2Players
  41. //////////////////////////////////////////////////////////////////////
  42. // 2 PLAYERS...
  43. //////////////////////////////////////////////////////////////////////
  44.  
  45. ResourceSeperation    5
  46.  
  47. PlaceResourceInRing (Gold, 14, 16)
  48. PlaceResourceInRing (Iron, 15, 17)
  49.  
  50. PlaceResourceInRing (Berry, 28, 34)
  51.  
  52. //////////////////////////////////////////////////////////////////////
  53. // terrain definitions
  54. HeightMapSmoothness                    0)
  55. #define        (kMinIntElevation,            -8)
  56. #define        (kMaxIntElevation,            6)
  57. #define        (kElevationScale,                0.5)
  58. #define        (kPercentLand,                Between(.72, .72))
  59. #define        (kWaterBorder,                6)
  60. #define        (kHeightMapChaos,                Between(15, 15))
  61.                                             
  62. #define        (kMinimumStartPositionToMapEdge        1)
  63. #define        (kOuterPushFromMapCenter        24)
  64. #define        (kInnerPushFromMapCenter         0)
  65.  
  66. //////////////////////////////////////////////////////////////////////
  67. // player definitions
  68. #define        (kMaxAngleBetweenTeamMembers,        75.0)
  69. #define        (kPlayerInnerRadius,            0.65)
  70. #define        (kPlayerOuterRadius,            0.85)
  71. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  72. #define        (kPlayerPercentFlat,            Between(0.9, 0.9))
  73. #define        (kPlayerLandChaos,            0.8)
  74. #define        (kPlayerLandClumps,            1)
  75. #define        (kPlayerFlatChaos,            0.8)
  76. #define        (kPlayerFlatClumps,            2)
  77. #define        (kPlayerTreePercentage,            0.08)
  78.  
  79.  
  80. //////////////////////////////////////////////////////////////////////
  81. // inner neutral definitions
  82. #define        (kNeutralInnerRadius,            0.1)
  83. #define        (kNeutralOuterRadius,            0.4)
  84. #define        (kNeutralOptimalFactor,            0.7)
  85. #define        (kNumInnerNeutrals,            Between(6, 6))
  86. #define        (kInnerNeutralPercentLand,        0.3)
  87. #define        (kInnerNeutralPercentFlat,        0.7)
  88. #define        (kInnerNeutralTreePercentage,          0.1)
  89. #define        (kInnerNeutralLandChaos,        0.9)
  90. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  91. #define        (kInnerNeutralFlatChaos,        0.8)
  92. #define        (kInnerNeutralFlatClumps,        1)
  93.  
  94.  
  95. //////////////////////////////////////////////////////////////////////
  96. // outer neutral definitions
  97. #define        (kNumOuterNeutrals,            15)
  98. #define        (kOuterNeutralPercentLand,        0.25)
  99. #define        (kOuterNeutralPercentFlat,        0.5)
  100. #define        (kOuterNeutralTreePercentage,          0.1)
  101. #define        (kOuterNeutralLandChaos,        0.8)
  102. #define        (kOuterNeutralLandClumps,        2)
  103. #define        (kOuterNeutralFlatChaos,        0.8)
  104. #define        (kOuterNeutralFlatClumps,        1)
  105.  
  106.  
  107. //////////////////////////////////////////////////////////////////////
  108. // resource definitions
  109. #define        (kMaxResourceElevation,            2)
  110. #define        (kResourceToEdgeDistance,        1)
  111. #define        (kResourceToWaterDistance,        1)
  112.  
  113. #define        (kAnimalPerPlayer,            0)
  114. #define        (kAnimalPerNeutral,            0)
  115.  
  116. #if (IsPaleoEpoch) 
  117.   #define  (kBerryPerPlayer,    2)
  118. #else
  119.   #define  (kBerryPerPlayer,    1)
  120. #endif
  121.  
  122. #define        (kBerryPerNeutral,                0)
  123.  
  124. #define        (kFishPerPlayer,                5)
  125. #define        (kFishPerNeutral,                50)
  126.  
  127. #define        (kGoldPerPlayer,                1)
  128. #define        (kGoldPerNeutral,                3)
  129.  
  130. #define        (kOilPerPlayer,                    0)
  131. #define        (kOilPerNeutral,                0)
  132.  
  133. #define        (kSteelPerPlayer,                1)
  134. #define        (kSteelPerNeutral,                3)
  135.  
  136. #define        (kStonePerPlayer,                1)
  137. #define        (kStonePerNeutral,                2)
  138.  
  139. #define        (kTreePerPlayer,                between(2,3))
  140. #define        (kTreePerNeutral,                0)
  141.  
  142.  
  143. //////////////////////////////////////////////////////////////////////
  144. // forest definitions
  145. #define        (kForestFreeRadius,            7.0)
  146. #define        (kForestsPerPlayer,            2)
  147. #define        (kForestChaosLevel,            0.1)
  148. #define        (kMaxClumpsPerForest,              2)
  149.  
  150.  
  151. #elif Is3Players
  152. //////////////////////////////////////////////////////////////////////
  153. // 3 PLAYERS...
  154. //////////////////////////////////////////////////////////////////////
  155.  
  156. ResourceSeperation    5
  157.  
  158. PlaceResourceInRing (Gold, 14, 16)
  159. PlaceResourceInRing (Iron, 15, 17)
  160.  
  161. PlaceResourceInRing (Berry, 28, 34)
  162.  
  163. //////////////////////////////////////////////////////////////////////
  164. // terrain definitions
  165. HeightMapSmoothness                    0)
  166. #define        (kMinIntElevation,            -8)
  167. #define        (kMaxIntElevation,            6)
  168. #define        (kElevationScale,                0.5)
  169. #define        (kPercentLand,                Between(.70, .70))
  170. #define        (kWaterBorder,                6)
  171. #define        (kHeightMapChaos,                Between(15, 15))
  172.                                             
  173. #define        (kMinimumStartPositionToMapEdge        1)
  174. #define        (kOuterPushFromMapCenter        24)
  175. #define        (kInnerPushFromMapCenter         0)
  176.  
  177. //////////////////////////////////////////////////////////////////////
  178. // player definitions
  179. #define        (kMaxAngleBetweenTeamMembers,        75.0)
  180. #define        (kPlayerInnerRadius,            0.65)
  181. #define        (kPlayerOuterRadius,            0.85)
  182. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  183. #define        (kPlayerPercentFlat,            Between(0.9, 0.9))
  184. #define        (kPlayerLandChaos,            0.8)
  185. #define        (kPlayerLandClumps,            1)
  186. #define        (kPlayerFlatChaos,            0.8)
  187. #define        (kPlayerFlatClumps,            2)
  188. #define        (kPlayerTreePercentage,            0.08)
  189.  
  190.  
  191. //////////////////////////////////////////////////////////////////////
  192. // inner neutral definitions
  193. #define        (kNeutralInnerRadius,            0.1)
  194. #define        (kNeutralOuterRadius,            0.4)
  195. #define        (kNeutralOptimalFactor,            0.7)
  196. #define        (kNumInnerNeutrals,            Between(6, 6))
  197. #define        (kInnerNeutralPercentLand,        0.3)
  198. #define        (kInnerNeutralPercentFlat,        0.7)
  199. #define        (kInnerNeutralTreePercentage,          0.1)
  200. #define        (kInnerNeutralLandChaos,        0.9)
  201. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  202. #define        (kInnerNeutralFlatChaos,        0.8)
  203. #define        (kInnerNeutralFlatClumps,        1)
  204.  
  205.  
  206. //////////////////////////////////////////////////////////////////////
  207. // outer neutral definitions
  208. #define        (kNumOuterNeutrals,            15)
  209. #define        (kOuterNeutralPercentLand,        0.25)
  210. #define        (kOuterNeutralPercentFlat,        0.5)
  211. #define        (kOuterNeutralTreePercentage,          0.1)
  212. #define        (kOuterNeutralLandChaos,        0.8)
  213. #define        (kOuterNeutralLandClumps,        2)
  214. #define        (kOuterNeutralFlatChaos,        0.8)
  215. #define        (kOuterNeutralFlatClumps,        1)
  216.  
  217.  
  218. //////////////////////////////////////////////////////////////////////
  219. // resource definitions
  220. #define        (kMaxResourceElevation,            2)
  221. #define        (kResourceToEdgeDistance,        1)
  222. #define        (kResourceToWaterDistance,        1)
  223.  
  224. #define        (kAnimalPerPlayer,            0)
  225. #define        (kAnimalPerNeutral,            0)
  226.  
  227. #if (IsPaleoEpoch) 
  228.   #define  (kBerryPerPlayer,    2)
  229. #else
  230.   #define  (kBerryPerPlayer,    1)
  231. #endif
  232.  
  233. #define        (kBerryPerNeutral,                0)
  234.  
  235. #define        (kFishPerPlayer,                5)
  236. #define        (kFishPerNeutral,                50)
  237.  
  238. #define        (kGoldPerPlayer,                1)
  239. #define        (kGoldPerNeutral,                4)
  240.  
  241. #define        (kOilPerPlayer,                    0)
  242. #define        (kOilPerNeutral,                0)
  243.  
  244. #define        (kSteelPerPlayer,                1)
  245. #define        (kSteelPerNeutral,                4)
  246.  
  247. #define        (kStonePerPlayer,                1)
  248. #define        (kStonePerNeutral,                4)
  249.  
  250. #define        (kTreePerPlayer,                between(2,3))
  251. #define        (kTreePerNeutral,                0)
  252.  
  253.  
  254. //////////////////////////////////////////////////////////////////////
  255. // forest definitions
  256. #define        (kForestFreeRadius,            7.0)
  257. #define        (kForestsPerPlayer,            1)
  258. #define        (kForestChaosLevel,            0.1)
  259. #define        (kMaxClumpsPerForest,              2)
  260.  
  261. #elif Is4Players
  262. //////////////////////////////////////////////////////////////////////
  263. // 4 PLAYERS...
  264. //////////////////////////////////////////////////////////////////////
  265.  
  266. PlaceResourceInRing (Gold, 14, 16)
  267. PlaceResourceInRing (Iron, 15, 17)
  268.  
  269. //////////////////////////////////////////////////////////////////////
  270. // terrain definitions
  271. HeightMapSmoothness                    0)
  272. #define        (kMinIntElevation,            -8)
  273. #define        (kMaxIntElevation,            6)
  274. #define        (kElevationScale,                0.5)
  275. #define        (kPercentLand,                Between(.70, .70))
  276. #define        (kWaterBorder,                6)
  277. #define        (kHeightMapChaos,                Between(15, 15))
  278.                                             
  279. #define        (kMinimumStartPositionToMapEdge        1)
  280. #define        (kOuterPushFromMapCenter        24)
  281. #define        (kInnerPushFromMapCenter         0)
  282.  
  283. //////////////////////////////////////////////////////////////////////
  284. // player definitions
  285. #define        (kMaxAngleBetweenTeamMembers,        75.0)
  286. #define        (kPlayerInnerRadius,            0.65)
  287. #define        (kPlayerOuterRadius,            0.99)
  288. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  289. #define        (kPlayerPercentFlat,            Between(0.9, 0.9))
  290. #define        (kPlayerLandChaos,            0.8)
  291. #define        (kPlayerLandClumps,            1)
  292. #define        (kPlayerFlatChaos,            0.8)
  293. #define        (kPlayerFlatClumps,            2)
  294. #define        (kPlayerTreePercentage,            0.08)
  295.  
  296.  
  297. //////////////////////////////////////////////////////////////////////
  298. // inner neutral definitions
  299. #define        (kNeutralInnerRadius,            0.1)
  300. #define        (kNeutralOuterRadius,            0.4)
  301. #define        (kNeutralOptimalFactor,            0.7)
  302. #define        (kNumInnerNeutrals,            Between(6, 6))
  303. #define        (kInnerNeutralPercentLand,        0.3)
  304. #define        (kInnerNeutralPercentFlat,        0.7)
  305. #define        (kInnerNeutralTreePercentage,          0.08)
  306. #define        (kInnerNeutralLandChaos,        0.9)
  307. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  308. #define        (kInnerNeutralFlatChaos,        0.8)
  309. #define        (kInnerNeutralFlatClumps,        1)
  310.  
  311.  
  312. //////////////////////////////////////////////////////////////////////
  313. // outer neutral definitions
  314. #define        (kNumOuterNeutrals,            15)
  315. #define        (kOuterNeutralPercentLand,        0.25)
  316. #define        (kOuterNeutralPercentFlat,        0.5)
  317. #define        (kOuterNeutralTreePercentage,          0.08)
  318. #define        (kOuterNeutralLandChaos,        0.8)
  319. #define        (kOuterNeutralLandClumps,        2)
  320. #define        (kOuterNeutralFlatChaos,        0.8)
  321. #define        (kOuterNeutralFlatClumps,        1)
  322.  
  323.  
  324. //////////////////////////////////////////////////////////////////////
  325. // resource definitions
  326. #define        (kMaxResourceElevation,            2)
  327. #define        (kResourceToEdgeDistance,        1)
  328. #define        (kResourceToWaterDistance,        1)
  329.  
  330. #define        (kAnimalPerPlayer,            0)
  331. #define        (kAnimalPerNeutral,            0)
  332.  
  333. #if (IsPaleoEpoch) 
  334.   #define  (kBerryPerPlayer,    2)
  335. #else
  336.   #define  (kBerryPerPlayer,    1)
  337. #endif
  338.  
  339. #define        (kBerryPerNeutral,                0)
  340.  
  341. #define        (kFishPerPlayer,                5)
  342. #define        (kFishPerNeutral,                50)
  343.  
  344. #define        (kGoldPerPlayer,                1)
  345. #define        (kGoldPerNeutral,                5)
  346.  
  347. #define        (kOilPerPlayer,                    0)
  348. #define        (kOilPerNeutral,                0)
  349.  
  350. #define        (kSteelPerPlayer,                1)
  351. #define        (kSteelPerNeutral,                5)
  352.  
  353. #define        (kStonePerPlayer,                1)
  354. #define        (kStonePerNeutral,                2)
  355.  
  356. #define        (kTreePerPlayer,                between(2,3))
  357. #define        (kTreePerNeutral,                0)
  358.  
  359.  
  360. //////////////////////////////////////////////////////////////////////
  361. // forest definitions
  362. #define        (kForestFreeRadius,            7.0)
  363. #define        (kForestsPerPlayer,            1)
  364. #define        (kForestChaosLevel,            0.1)
  365. #define        (kMaxClumpsPerForest,              2)
  366.  
  367. #elif Is5Players
  368. //////////////////////////////////////////////////////////////////////
  369. // 5 PLAYERS...
  370. //////////////////////////////////////////////////////////////////////
  371.  
  372. PlaceResourceInRing (Gold, 14, 16)
  373. PlaceResourceInRing (Iron, 15, 17)
  374.  
  375. //////////////////////////////////////////////////////////////////////
  376. // terrain definitions
  377. HeightMapSmoothness                    0)
  378. #define        (kMinIntElevation,            -8)
  379. #define        (kMaxIntElevation,            6)
  380. #define        (kElevationScale,                0.5)
  381. #define        (kPercentLand,                Between(.70, .70))
  382. #define        (kWaterBorder,                6)
  383. #define        (kHeightMapChaos,                Between(15, 15))
  384.                                             
  385. #define        (kMinimumStartPositionToMapEdge        1)
  386. #define        (kOuterPushFromMapCenter        24)
  387. #define        (kInnerPushFromMapCenter         0)
  388.  
  389. //////////////////////////////////////////////////////////////////////
  390. // player definitions
  391. #define        (kMaxAngleBetweenTeamMembers,        75.0)
  392. #define        (kPlayerInnerRadius,            0.8)
  393. #define        (kPlayerOuterRadius,            0.99)
  394. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  395. #define        (kPlayerPercentFlat,            Between(0.94, 0.94))
  396. #define        (kPlayerLandChaos,            0.8)
  397. #define        (kPlayerLandClumps,            1)
  398. #define        (kPlayerFlatChaos,            0.8)
  399. #define        (kPlayerFlatClumps,            2)
  400. #define        (kPlayerTreePercentage,            0.1)
  401.  
  402.  
  403. //////////////////////////////////////////////////////////////////////
  404. // inner neutral definitions
  405. #define        (kNeutralInnerRadius,            0.34)
  406. #define        (kNeutralOuterRadius,            0.55)
  407. #define        (kNeutralOptimalFactor,            0.7)
  408. #define        (kNumInnerNeutrals,            Between(4, 4))
  409. #define        (kInnerNeutralPercentLand,        0.3)
  410. #define        (kInnerNeutralPercentFlat,        0.7)
  411. #define        (kInnerNeutralTreePercentage,          0.1)
  412. #define        (kInnerNeutralLandChaos,        0.9)
  413. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  414. #define        (kInnerNeutralFlatChaos,        0.8)
  415. #define        (kInnerNeutralFlatClumps,        1)
  416.  
  417.  
  418. //////////////////////////////////////////////////////////////////////
  419. // outer neutral definitions
  420. #define        (kNumOuterNeutrals,            15)
  421. #define        (kOuterNeutralPercentLand,        0.45)
  422. #define        (kOuterNeutralPercentFlat,        0.7)
  423. #define        (kOuterNeutralTreePercentage,          0.1)
  424. #define        (kOuterNeutralLandChaos,        0.8)
  425. #define        (kOuterNeutralLandClumps,        2)
  426. #define        (kOuterNeutralFlatChaos,        0.8)
  427. #define        (kOuterNeutralFlatClumps,        1)
  428.  
  429.  
  430. //////////////////////////////////////////////////////////////////////
  431. // resource definitions
  432. #define        (kMaxResourceElevation,            2)
  433. #define        (kResourceToEdgeDistance,        1)
  434. #define        (kResourceToWaterDistance,        1)
  435.  
  436. #define        (kAnimalPerPlayer,            0)
  437. #define        (kAnimalPerNeutral,            0)
  438.  
  439. #if (IsPaleoEpoch) 
  440.   #define  (kBerryPerPlayer,    2)
  441. #else
  442.   #define  (kBerryPerPlayer,    1)
  443. #endif
  444.  
  445. #define        (kBerryPerNeutral,                0)
  446.  
  447. #define        (kFishPerPlayer,                5)
  448. #define        (kFishPerNeutral,                50)
  449.  
  450. #define        (kGoldPerPlayer,                1)
  451. #define        (kGoldPerNeutral,                5)
  452.  
  453. #define        (kOilPerPlayer,                    0)
  454. #define        (kOilPerNeutral,                0)
  455.  
  456. #define        (kSteelPerPlayer,                1)
  457. #define        (kSteelPerNeutral,                5)
  458.  
  459. #define        (kStonePerPlayer,                1)
  460. #define        (kStonePerNeutral,                2)
  461.  
  462. #define        (kTreePerPlayer,                between(2,3))
  463. #define        (kTreePerNeutral,                0)
  464.  
  465.  
  466. //////////////////////////////////////////////////////////////////////
  467. // forest definitions
  468. #define        (kForestFreeRadius,            7.0)
  469. #define        (kForestsPerPlayer,            1)
  470. #define        (kForestChaosLevel,            0.1)
  471. #define        (kMaxClumpsPerForest,              2)
  472.  
  473. #elif Is6Players
  474. //////////////////////////////////////////////////////////////////////
  475. // 6 PLAYERS...
  476. //////////////////////////////////////////////////////////////////////
  477.  
  478. PlaceResourceInRing (Gold, 13, 15)
  479. PlaceResourceInRing (Iron, 12, 15)
  480.  
  481. //////////////////////////////////////////////////////////////////////
  482. // terrain definitions
  483. HeightMapSmoothness                    0)
  484. #define        (kMinIntElevation,            -8)
  485. #define        (kMaxIntElevation,            6)
  486. #define        (kElevationScale,                0.5)
  487. #define        (kPercentLand,                Between(.70, .70))
  488. #define        (kWaterBorder,                6)
  489. #define        (kHeightMapChaos,                Between(15, 15))
  490.                                             
  491. #define        (kMinimumStartPositionToMapEdge        1)
  492. #define        (kOuterPushFromMapCenter        24)
  493. #define        (kInnerPushFromMapCenter         0)
  494.  
  495. //////////////////////////////////////////////////////////////////////
  496. // player definitions
  497. #define        (kMaxAngleBetweenTeamMembers,        75.0)
  498. #define        (kPlayerInnerRadius,            0.8)
  499. #define        (kPlayerOuterRadius,            0.99)
  500. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  501. #define        (kPlayerPercentFlat,            Between(0.94, 0.94))
  502. #define        (kPlayerLandChaos,            0.8)
  503. #define        (kPlayerLandClumps,            1)
  504. #define        (kPlayerFlatChaos,            0.8)
  505. #define        (kPlayerFlatClumps,            2)
  506. #define        (kPlayerTreePercentage,            0.1)
  507.  
  508.  
  509. //////////////////////////////////////////////////////////////////////
  510. // inner neutral definitions
  511. #define        (kNeutralInnerRadius,            0.34)
  512. #define        (kNeutralOuterRadius,            0.55)
  513. #define        (kNeutralOptimalFactor,            0.7)
  514. #define        (kNumInnerNeutrals,            Between(4, 4))
  515. #define        (kInnerNeutralPercentLand,        0.3)
  516. #define        (kInnerNeutralPercentFlat,        0.7)
  517. #define        (kInnerNeutralTreePercentage,          0.1)
  518. #define        (kInnerNeutralLandChaos,        0.9)
  519. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  520. #define        (kInnerNeutralFlatChaos,        0.8)
  521. #define        (kInnerNeutralFlatClumps,        1)
  522.  
  523.  
  524. //////////////////////////////////////////////////////////////////////
  525. // outer neutral definitions
  526. #define        (kNumOuterNeutrals,            15)
  527. #define        (kOuterNeutralPercentLand,        0.45)
  528. #define        (kOuterNeutralPercentFlat,        0.7)
  529. #define        (kOuterNeutralTreePercentage,          0.1)
  530. #define        (kOuterNeutralLandChaos,        0.8)
  531. #define        (kOuterNeutralLandClumps,        2)
  532. #define        (kOuterNeutralFlatChaos,        0.8)
  533. #define        (kOuterNeutralFlatClumps,        1)
  534.  
  535.  
  536. //////////////////////////////////////////////////////////////////////
  537. // resource definitions
  538. #define        (kMaxResourceElevation,            2)
  539. #define        (kResourceToEdgeDistance,        1)
  540. #define        (kResourceToWaterDistance,        1)
  541.  
  542. #define        (kAnimalPerPlayer,            0)
  543. #define        (kAnimalPerNeutral,            0)
  544.  
  545. #if (IsPaleoEpoch) 
  546.   #define  (kBerryPerPlayer,    2)
  547. #else
  548.   #define  (kBerryPerPlayer,    1)
  549. #endif
  550.  
  551. #define        (kBerryPerNeutral,                0)
  552.  
  553. #define        (kFishPerPlayer,                5)
  554. #define        (kFishPerNeutral,                50)
  555.  
  556. #define        (kGoldPerPlayer,                1)
  557. #define        (kGoldPerNeutral,                4)
  558.  
  559. #define        (kOilPerPlayer,                    0)
  560. #define        (kOilPerNeutral,                0)
  561.  
  562. #define        (kSteelPerPlayer,                1)
  563. #define        (kSteelPerNeutral,                4)
  564.  
  565. #define        (kStonePerPlayer,                1)
  566. #define        (kStonePerNeutral,                1)
  567.  
  568. #define        (kTreePerPlayer,                between(2,3))
  569. #define        (kTreePerNeutral,                0)
  570.  
  571.  
  572. //////////////////////////////////////////////////////////////////////
  573. // forest definitions
  574. #define        (kForestFreeRadius,            7.0)
  575. #define        (kForestsPerPlayer,            1)
  576. #define        (kForestChaosLevel,            0.1)
  577. #define        (kMaxClumpsPerForest,              2)
  578.  
  579. #elif Is7Players
  580. //////////////////////////////////////////////////////////////////////
  581. // 7 PLAYERS...
  582. //////////////////////////////////////////////////////////////////////
  583.  
  584.  
  585. //////////////////////////////////////////////////////////////////////
  586. // terrain definitions
  587. HeightMapSmoothness                    0)
  588. #define        (kMinIntElevation,            -8)
  589. #define        (kMaxIntElevation,            6)
  590. #define        (kElevationScale,                0.5)
  591. #define        (kPercentLand,                Between(.70, .70))
  592. #define        (kWaterBorder,                6)
  593. #define        (kHeightMapChaos,                Between(15, 15))
  594.                                             
  595. #define        (kMinimumStartPositionToMapEdge        1)
  596. #define        (kOuterPushFromMapCenter        24)
  597. #define        (kInnerPushFromMapCenter         0)
  598.  
  599. //////////////////////////////////////////////////////////////////////
  600. // player definitions
  601. #define        (kMaxAngleBetweenTeamMembers,        75.0)
  602. #define        (kPlayerInnerRadius,            0.8)
  603. #define        (kPlayerOuterRadius,            0.99)
  604. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  605. #define        (kPlayerPercentFlat,            Between(0.94, 0.94))
  606. #define        (kPlayerLandChaos,            0.8)
  607. #define        (kPlayerLandClumps,            1)
  608. #define        (kPlayerFlatChaos,            0.8)
  609. #define        (kPlayerFlatClumps,            2)
  610. #define        (kPlayerTreePercentage,            0.1)
  611.  
  612.  
  613. //////////////////////////////////////////////////////////////////////
  614. // inner neutral definitions
  615. #define        (kNeutralInnerRadius,            0.34)
  616. #define        (kNeutralOuterRadius,            0.55)
  617. #define        (kNeutralOptimalFactor,            0.7)
  618. #define        (kNumInnerNeutrals,            Between(4, 4))
  619. #define        (kInnerNeutralPercentLand,        0.3)
  620. #define        (kInnerNeutralPercentFlat,        0.7)
  621. #define        (kInnerNeutralTreePercentage,          0.1)
  622. #define        (kInnerNeutralLandChaos,        0.9)
  623. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  624. #define        (kInnerNeutralFlatChaos,        0.8)
  625. #define        (kInnerNeutralFlatClumps,        1)
  626.  
  627.  
  628. //////////////////////////////////////////////////////////////////////
  629. // outer neutral definitions
  630. #define        (kNumOuterNeutrals,            15)
  631. #define        (kOuterNeutralPercentLand,        0.45)
  632. #define        (kOuterNeutralPercentFlat,        0.7)
  633. #define        (kOuterNeutralTreePercentage,          0.1)
  634. #define        (kOuterNeutralLandChaos,        0.8)
  635. #define        (kOuterNeutralLandClumps,        2)
  636. #define        (kOuterNeutralFlatChaos,        0.8)
  637. #define        (kOuterNeutralFlatClumps,        1)
  638.  
  639.  
  640. //////////////////////////////////////////////////////////////////////
  641. // resource definitions
  642. #define        (kMaxResourceElevation,            2)
  643. #define        (kResourceToEdgeDistance,        1)
  644. #define        (kResourceToWaterDistance,        1)
  645.  
  646. #define        (kAnimalPerPlayer,            0)
  647. #define        (kAnimalPerNeutral,            0)
  648.  
  649. #if (IsPaleoEpoch) 
  650.   #define  (kBerryPerPlayer,    2)
  651. #else
  652.   #define  (kBerryPerPlayer,    1)
  653. #endif
  654.  
  655. #define        (kBerryPerNeutral,                0)
  656.  
  657. #define        (kFishPerPlayer,                5)
  658. #define        (kFishPerNeutral,                50)
  659.  
  660. #define        (kGoldPerPlayer,                1)
  661. #define        (kGoldPerNeutral,                5)
  662.  
  663. #define        (kOilPerPlayer,                    0)
  664. #define        (kOilPerNeutral,                0)
  665.  
  666. #define        (kSteelPerPlayer,                1)
  667. #define        (kSteelPerNeutral,                5)
  668.  
  669. #define        (kStonePerPlayer,                1)
  670. #define        (kStonePerNeutral,                3)
  671.  
  672. #define        (kTreePerPlayer,                between(2,3))
  673. #define        (kTreePerNeutral,                0)
  674.  
  675.  
  676. //////////////////////////////////////////////////////////////////////
  677. // forest definitions
  678. #define        (kForestFreeRadius,            7.0)
  679. #define        (kForestsPerPlayer,            1)
  680. #define        (kForestChaosLevel,            0.1)
  681. #define        (kMaxClumpsPerForest,              2)
  682. #elif Is8Players
  683.  
  684. //////////////////////////////////////////////////////////////////////
  685. // 8 PLAYERS...
  686. //////////////////////////////////////////////////////////////////////
  687.  
  688. //////////////////////////////////////////////////////////////////////
  689. // terrain definitions
  690. HeightMapSmoothness                    0)
  691. #define        (kMinIntElevation,            -8)
  692. #define        (kMaxIntElevation,            6)
  693. #define        (kElevationScale,                0.5)
  694. #define        (kPercentLand,                Between(.70, .70))
  695. #define        (kWaterBorder,                6)
  696. #define        (kHeightMapChaos,                Between(15, 15))
  697.                                             
  698. #define        (kMinimumStartPositionToMapEdge        1)
  699. #define        (kOuterPushFromMapCenter        24)
  700. #define        (kInnerPushFromMapCenter         0)
  701.  
  702. //////////////////////////////////////////////////////////////////////
  703. // player definitions
  704. #define        (kMaxAngleBetweenTeamMembers,        75.0)
  705. #define        (kPlayerInnerRadius,            0.8)
  706. #define        (kPlayerOuterRadius,            0.99)
  707. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  708. #define        (kPlayerPercentFlat,            Between(0.94, 0.94))
  709. #define        (kPlayerLandChaos,            0.8)
  710. #define        (kPlayerLandClumps,            1)
  711. #define        (kPlayerFlatChaos,            0.8)
  712. #define        (kPlayerFlatClumps,            2)
  713. #define        (kPlayerTreePercentage,            0.1)
  714.  
  715.  
  716. //////////////////////////////////////////////////////////////////////
  717. // inner neutral definitions
  718. #define        (kNeutralInnerRadius,            0.34)
  719. #define        (kNeutralOuterRadius,            0.55)
  720. #define        (kNeutralOptimalFactor,            0.7)
  721. #define        (kNumInnerNeutrals,            Between(4, 4))
  722. #define        (kInnerNeutralPercentLand,        0.3)
  723. #define        (kInnerNeutralPercentFlat,        0.7)
  724. #define        (kInnerNeutralTreePercentage,          0.1)
  725. #define        (kInnerNeutralLandChaos,        0.9)
  726. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  727. #define        (kInnerNeutralFlatChaos,        0.8)
  728. #define        (kInnerNeutralFlatClumps,        1)
  729.  
  730.  
  731. //////////////////////////////////////////////////////////////////////
  732. // outer neutral definitions
  733. #define        (kNumOuterNeutrals,            15)
  734. #define        (kOuterNeutralPercentLand,        0.45)
  735. #define        (kOuterNeutralPercentFlat,        0.7)
  736. #define        (kOuterNeutralTreePercentage,          0.1)
  737. #define        (kOuterNeutralLandChaos,        0.8)
  738. #define        (kOuterNeutralLandClumps,        2)
  739. #define        (kOuterNeutralFlatChaos,        0.8)
  740. #define        (kOuterNeutralFlatClumps,        1)
  741.  
  742.  
  743. //////////////////////////////////////////////////////////////////////
  744. // resource definitions
  745. #define        (kMaxResourceElevation,            2)
  746. #define        (kResourceToEdgeDistance,        1)
  747. #define        (kResourceToWaterDistance,        1)
  748.  
  749. #define        (kAnimalPerPlayer,            0)
  750. #define        (kAnimalPerNeutral,            0)
  751.  
  752. #if (IsPaleoEpoch) 
  753.   #define  (kBerryPerPlayer,    2)
  754. #else
  755.   #define  (kBerryPerPlayer,    1)
  756. #endif
  757.  
  758. #define        (kBerryPerNeutral,                0)
  759.  
  760. #define        (kFishPerPlayer,                5)
  761. #define        (kFishPerNeutral,                50)
  762.  
  763. #define        (kGoldPerPlayer,                1)
  764. #define        (kGoldPerNeutral,                5)
  765.  
  766. #define        (kOilPerPlayer,                    0)
  767. #define        (kOilPerNeutral,                0)
  768.  
  769. #define        (kSteelPerPlayer,                1)
  770. #define        (kSteelPerNeutral,                5)
  771.  
  772. #define        (kStonePerPlayer,                1)
  773. #define        (kStonePerNeutral,                3)
  774.  
  775. #define        (kTreePerPlayer,                between(2,3))
  776. #define        (kTreePerNeutral,                0)
  777.  
  778.  
  779. //////////////////////////////////////////////////////////////////////
  780. // forest definitions
  781. #define        (kForestFreeRadius,            7.0)
  782. #define        (kForestsPerPlayer,            1)
  783. #define        (kForestChaosLevel,            0.1)
  784. #define        (kMaxClumpsPerForest,              2)
  785.  
  786. #elif Is9Players
  787. //////////////////////////////////////////////////////////////////////
  788. // 9 PLAYERS...
  789. //////////////////////////////////////////////////////////////////////
  790.  
  791. //////////////////////////////////////////////////////////////////////
  792. // terrain definitions
  793. #define        (kMinIntElevation,            -10)
  794. #define        (kMaxIntElevation,            10)
  795. #define        (kElevationScale,                0.99)
  796. #define        (kPercentLand,                Between(.84, .84))
  797. #define        (kWaterBorder,                0)
  798. #define        (kHeightMapChaos,                Between(8, 20))
  799.  
  800. #define        (kMinimumStartPositionToMapEdge    4)
  801. #define        (kOuterPushFromMapCenter        24)
  802. #define        (kInnerPushFromMapCenter         0)                                            
  803. //////////////////////////////////////////////////////////////////////
  804. // player definitions
  805. #define        (kMaxAngleBetweenTeamMembers,        30.0)
  806. #define        (kPlayerInnerRadius,            0.7)
  807. #define        (kPlayerOuterRadius,            0.99)
  808. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  809. #define        (kPlayerPercentFlat,            Between(0.85, 0.85))
  810. #define        (kPlayerLandChaos,            0.8)
  811. #define        (kPlayerLandClumps,            1)
  812. #define        (kPlayerFlatChaos,            0.8)
  813. #define        (kPlayerFlatClumps,            2)
  814. #define        (kPlayerTreePercentage,            0.1)
  815.  
  816.  
  817. //////////////////////////////////////////////////////////////////////
  818. // inner neutral definitions
  819. #define        (kNeutralInnerRadius,            0.45)
  820. #define        (kNeutralOuterRadius,            0.45)
  821. #define        (kNeutralOptimalFactor,            0.7)
  822. #define        (kNumInnerNeutrals,            Between(3, 3))
  823. #define        (kInnerNeutralPercentLand,        0.1)
  824. #define        (kInnerNeutralPercentFlat,        0.8)
  825. #define        (kInnerNeutralTreePercentage,          0.2)
  826. #define        (kInnerNeutralLandChaos,        0.9)
  827. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  828. #define        (kInnerNeutralFlatChaos,        0.8)
  829. #define        (kInnerNeutralFlatClumps,        1)
  830.  
  831.  
  832. //////////////////////////////////////////////////////////////////////
  833. // outer neutral definitions
  834. #define        (kNumOuterNeutrals,            22)
  835. #define        (kOuterNeutralPercentLand,        0.45)
  836. #define        (kOuterNeutralPercentFlat,        0.8)
  837. #define        (kOuterNeutralTreePercentage,          0.2)
  838. #define        (kOuterNeutralLandChaos,        0.8)
  839. #define        (kOuterNeutralLandClumps,        2)
  840. #define        (kOuterNeutralFlatChaos,        0.8)
  841. #define        (kOuterNeutralFlatClumps,        1)
  842.  
  843.  
  844. //////////////////////////////////////////////////////////////////////
  845. // resource definitions
  846. #define        (kMaxResourceElevation,            3)
  847. #define        (kResourceToEdgeDistance,        1)
  848. #define        (kResourceToWaterDistance,        1)
  849.  
  850. #define        (kAnimalPerPlayer,            0)
  851. #define        (kAnimalPerNeutral,            0)
  852.  
  853. #define        (kBerryPerPlayer,                1)
  854. #define        (kBerryPerNeutral,            0)
  855.  
  856. #define        (kFishPerPlayer,                0)
  857. #define        (kFishPerNeutral,                45)
  858.  
  859. #define        (kGoldPerPlayer,                2)
  860. #define        (kGoldPerNeutral,                0)
  861.  
  862. #define        (kOilPerPlayer,                0)
  863. #define        (kOilPerNeutral,                0)
  864.  
  865. #define        (kSteelPerPlayer,                2)
  866. #define        (kSteelPerNeutral,            0)
  867.  
  868. #define        (kStonePerPlayer,                1)
  869. #define        (kStonePerNeutral,            5)
  870.  
  871. #define        (kTreePerPlayer,                between(2,3))
  872. #define        (kTreePerNeutral,                0)
  873.  
  874.  
  875. //////////////////////////////////////////////////////////////////////
  876. // forest definitions
  877. #define        (kForestFreeRadius,            8.0)
  878. #define        (kForestsPerPlayer,            1)
  879. #define        (kForestChaosLevel,            0.9)
  880. #define        (kMaxClumpsPerForest,              2)
  881.  
  882.  
  883. #elif Is10Players
  884. //////////////////////////////////////////////////////////////////////
  885. // 10 PLAYERS...
  886. //////////////////////////////////////////////////////////////////////
  887.  
  888. //////////////////////////////////////////////////////////////////////
  889. // terrain definitions
  890. #define        (kMinIntElevation,            -10)
  891. #define        (kMaxIntElevation,            10)
  892. #define        (kElevationScale,                0.99)
  893. #define        (kPercentLand,                Between(.84, .84))
  894. #define        (kWaterBorder,                0)
  895. #define        (kHeightMapChaos,                Between(8, 20))
  896.  
  897. #define        (kMinimumStartPositionToMapEdge    4)
  898. #define        (kOuterPushFromMapCenter        24)
  899. #define        (kInnerPushFromMapCenter         0)                                            
  900. //////////////////////////////////////////////////////////////////////
  901. // player definitions
  902. #define        (kMaxAngleBetweenTeamMembers,        30.0)
  903. #define        (kPlayerInnerRadius,            0.7)
  904. #define        (kPlayerOuterRadius,            0.99)
  905. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  906. #define        (kPlayerPercentFlat,            Between(0.85, 0.85))
  907. #define        (kPlayerLandChaos,            0.8)
  908. #define        (kPlayerLandClumps,            1)
  909. #define        (kPlayerFlatChaos,            0.8)
  910. #define        (kPlayerFlatClumps,            2)
  911. #define        (kPlayerTreePercentage,            0.1)
  912.  
  913.  
  914. //////////////////////////////////////////////////////////////////////
  915. // inner neutral definitions
  916. #define        (kNeutralInnerRadius,            0.45)
  917. #define        (kNeutralOuterRadius,            0.45)
  918. #define        (kNeutralOptimalFactor,            0.7)
  919. #define        (kNumInnerNeutrals,            Between(3, 3))
  920. #define        (kInnerNeutralPercentLand,        0.1)
  921. #define        (kInnerNeutralPercentFlat,        0.8)
  922. #define        (kInnerNeutralTreePercentage,          0.2)
  923. #define        (kInnerNeutralLandChaos,        0.9)
  924. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  925. #define        (kInnerNeutralFlatChaos,        0.8)
  926. #define        (kInnerNeutralFlatClumps,        1)
  927.  
  928.  
  929. //////////////////////////////////////////////////////////////////////
  930. // outer neutral definitions
  931. #define        (kNumOuterNeutrals,            22)
  932. #define        (kOuterNeutralPercentLand,        0.45)
  933. #define        (kOuterNeutralPercentFlat,        0.8)
  934. #define        (kOuterNeutralTreePercentage,          0.2)
  935. #define        (kOuterNeutralLandChaos,        0.8)
  936. #define        (kOuterNeutralLandClumps,        2)
  937. #define        (kOuterNeutralFlatChaos,        0.8)
  938. #define        (kOuterNeutralFlatClumps,        1)
  939.  
  940.  
  941. //////////////////////////////////////////////////////////////////////
  942. // resource definitions
  943. #define        (kMaxResourceElevation,            3)
  944. #define        (kResourceToEdgeDistance,        1)
  945. #define        (kResourceToWaterDistance,        1)
  946.  
  947. #define        (kAnimalPerPlayer,            0)
  948. #define        (kAnimalPerNeutral,            0)
  949.  
  950. #define        (kBerryPerPlayer,                1)
  951. #define        (kBerryPerNeutral,            0)
  952.  
  953. #define        (kFishPerPlayer,                0)
  954. #define        (kFishPerNeutral,                45)
  955.  
  956. #define        (kGoldPerPlayer,                2)
  957. #define        (kGoldPerNeutral,                0)
  958.  
  959. #define        (kOilPerPlayer,                0)
  960. #define        (kOilPerNeutral,                0)
  961.  
  962. #define        (kSteelPerPlayer,                2)
  963. #define        (kSteelPerNeutral,            0)
  964.  
  965. #define        (kStonePerPlayer,                1)
  966. #define        (kStonePerNeutral,            5)
  967.  
  968. #define        (kTreePerPlayer,                between(2,3))
  969. #define        (kTreePerNeutral,                0)
  970.  
  971.  
  972. //////////////////////////////////////////////////////////////////////
  973. // forest definitions
  974. #define        (kForestFreeRadius,            8.0)
  975. #define        (kForestsPerPlayer,            1)
  976. #define        (kForestChaosLevel,            0.9)
  977. #define        (kMaxClumpsPerForest,              2)
  978.  
  979.  
  980. #elif Is11Players
  981. //////////////////////////////////////////////////////////////////////
  982. // 11 PLAYERS...
  983. //////////////////////////////////////////////////////////////////////
  984.  
  985. //////////////////////////////////////////////////////////////////////
  986. // terrain definitions
  987. #define        (kMinIntElevation,            -10)
  988. #define        (kMaxIntElevation,            10)
  989. #define        (kElevationScale,                0.99)
  990. #define        (kPercentLand,                Between(.84, .84))
  991. #define        (kWaterBorder,                0)
  992. #define        (kHeightMapChaos,                Between(8, 20))
  993.  
  994. #define        (kMinimumStartPositionToMapEdge    4)
  995. #define        (kOuterPushFromMapCenter        24)
  996. #define        (kInnerPushFromMapCenter         0)                                            
  997. //////////////////////////////////////////////////////////////////////
  998. // player definitions
  999. #define        (kMaxAngleBetweenTeamMembers,        30.0)
  1000. #define        (kPlayerInnerRadius,            0.7)
  1001. #define        (kPlayerOuterRadius,            0.99)
  1002. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1003. #define        (kPlayerPercentFlat,            Between(0.85, 0.85))
  1004. #define        (kPlayerLandChaos,            0.8)
  1005. #define        (kPlayerLandClumps,            1)
  1006. #define        (kPlayerFlatChaos,            0.8)
  1007. #define        (kPlayerFlatClumps,            2)
  1008. #define        (kPlayerTreePercentage,            0.1)
  1009.  
  1010.  
  1011. //////////////////////////////////////////////////////////////////////
  1012. // inner neutral definitions
  1013. #define        (kNeutralInnerRadius,            0.45)
  1014. #define        (kNeutralOuterRadius,            0.45)
  1015. #define        (kNeutralOptimalFactor,            0.7)
  1016. #define        (kNumInnerNeutrals,            Between(3, 3))
  1017. #define        (kInnerNeutralPercentLand,        0.1)
  1018. #define        (kInnerNeutralPercentFlat,        0.8)
  1019. #define        (kInnerNeutralTreePercentage,          0.2)
  1020. #define        (kInnerNeutralLandChaos,        0.9)
  1021. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  1022. #define        (kInnerNeutralFlatChaos,        0.8)
  1023. #define        (kInnerNeutralFlatClumps,        1)
  1024.  
  1025.  
  1026. //////////////////////////////////////////////////////////////////////
  1027. // outer neutral definitions
  1028. #define        (kNumOuterNeutrals,            22)
  1029. #define        (kOuterNeutralPercentLand,        0.45)
  1030. #define        (kOuterNeutralPercentFlat,        0.8)
  1031. #define        (kOuterNeutralTreePercentage,          0.2)
  1032. #define        (kOuterNeutralLandChaos,        0.8)
  1033. #define        (kOuterNeutralLandClumps,        2)
  1034. #define        (kOuterNeutralFlatChaos,        0.8)
  1035. #define        (kOuterNeutralFlatClumps,        1)
  1036.  
  1037.  
  1038. //////////////////////////////////////////////////////////////////////
  1039. // resource definitions
  1040. #define        (kMaxResourceElevation,            3)
  1041. #define        (kResourceToEdgeDistance,        1)
  1042. #define        (kResourceToWaterDistance,        1)
  1043.  
  1044. #define        (kAnimalPerPlayer,            0)
  1045. #define        (kAnimalPerNeutral,            0)
  1046.  
  1047. #define        (kBerryPerPlayer,                1)
  1048. #define        (kBerryPerNeutral,            0)
  1049.  
  1050. #define        (kFishPerPlayer,                0)
  1051. #define        (kFishPerNeutral,                45)
  1052.  
  1053. #define        (kGoldPerPlayer,                2)
  1054. #define        (kGoldPerNeutral,                0)
  1055.  
  1056. #define        (kOilPerPlayer,                0)
  1057. #define        (kOilPerNeutral,                0)
  1058.  
  1059. #define        (kSteelPerPlayer,                2)
  1060. #define        (kSteelPerNeutral,            0)
  1061.  
  1062. #define        (kStonePerPlayer,                1)
  1063. #define        (kStonePerNeutral,            5)
  1064.  
  1065. #define        (kTreePerPlayer,                between(2,3))
  1066. #define        (kTreePerNeutral,                0)
  1067.  
  1068.  
  1069. //////////////////////////////////////////////////////////////////////
  1070. // forest definitions
  1071. #define        (kForestFreeRadius,            8.0)
  1072. #define        (kForestsPerPlayer,            1)
  1073. #define        (kForestChaosLevel,            0.9)
  1074. #define        (kMaxClumpsPerForest,              2)
  1075.  
  1076.  
  1077. #elif Is12Players
  1078. //////////////////////////////////////////////////////////////////////
  1079. // 12 PLAYERS...
  1080. //////////////////////////////////////////////////////////////////////
  1081.  
  1082. //////////////////////////////////////////////////////////////////////
  1083. // terrain definitions
  1084. #define        (kMinIntElevation,            -10)
  1085. #define        (kMaxIntElevation,            10)
  1086. #define        (kElevationScale,                0.99)
  1087. #define        (kPercentLand,                Between(.84, .84))
  1088. #define        (kWaterBorder,                0)
  1089. #define        (kHeightMapChaos,                Between(8, 20))
  1090.  
  1091. #define        (kMinimumStartPositionToMapEdge    4)
  1092. #define        (kOuterPushFromMapCenter        24)
  1093. #define        (kInnerPushFromMapCenter         0)                                            
  1094. //////////////////////////////////////////////////////////////////////
  1095. // player definitions
  1096. #define        (kMaxAngleBetweenTeamMembers,        30.0)
  1097. #define        (kPlayerInnerRadius,            0.7)
  1098. #define        (kPlayerOuterRadius,            0.99)
  1099. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1100. #define        (kPlayerPercentFlat,            Between(0.85, 0.85))
  1101. #define        (kPlayerLandChaos,            0.8)
  1102. #define        (kPlayerLandClumps,            1)
  1103. #define        (kPlayerFlatChaos,            0.8)
  1104. #define        (kPlayerFlatClumps,            2)
  1105. #define        (kPlayerTreePercentage,            0.1)
  1106.  
  1107.  
  1108. //////////////////////////////////////////////////////////////////////
  1109. // inner neutral definitions
  1110. #define        (kNeutralInnerRadius,            0.45)
  1111. #define        (kNeutralOuterRadius,            0.45)
  1112. #define        (kNeutralOptimalFactor,            0.7)
  1113. #define        (kNumInnerNeutrals,            Between(3, 3))
  1114. #define        (kInnerNeutralPercentLand,        0.1)
  1115. #define        (kInnerNeutralPercentFlat,        0.8)
  1116. #define        (kInnerNeutralTreePercentage,          0.2)
  1117. #define        (kInnerNeutralLandChaos,        0.9)
  1118. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  1119. #define        (kInnerNeutralFlatChaos,        0.8)
  1120. #define        (kInnerNeutralFlatClumps,        1)
  1121.  
  1122.  
  1123. //////////////////////////////////////////////////////////////////////
  1124. // outer neutral definitions
  1125. #define        (kNumOuterNeutrals,            22)
  1126. #define        (kOuterNeutralPercentLand,        0.45)
  1127. #define        (kOuterNeutralPercentFlat,        0.8)
  1128. #define        (kOuterNeutralTreePercentage,          0.2)
  1129. #define        (kOuterNeutralLandChaos,        0.8)
  1130. #define        (kOuterNeutralLandClumps,        2)
  1131. #define        (kOuterNeutralFlatChaos,        0.8)
  1132. #define        (kOuterNeutralFlatClumps,        1)
  1133.  
  1134.  
  1135. //////////////////////////////////////////////////////////////////////
  1136. // resource definitions
  1137. #define        (kMaxResourceElevation,            3)
  1138. #define        (kResourceToEdgeDistance,        1)
  1139. #define        (kResourceToWaterDistance,        1)
  1140.  
  1141. #define        (kAnimalPerPlayer,            0)
  1142. #define        (kAnimalPerNeutral,            0)
  1143.  
  1144. #define        (kBerryPerPlayer,                1)
  1145. #define        (kBerryPerNeutral,            0)
  1146.  
  1147. #define        (kFishPerPlayer,                0)
  1148. #define        (kFishPerNeutral,                45)
  1149.  
  1150. #define        (kGoldPerPlayer,                2)
  1151. #define        (kGoldPerNeutral,                0)
  1152.  
  1153. #define        (kOilPerPlayer,                0)
  1154. #define        (kOilPerNeutral,                0)
  1155.  
  1156. #define        (kSteelPerPlayer,                2)
  1157. #define        (kSteelPerNeutral,            0)
  1158.  
  1159. #define        (kStonePerPlayer,                1)
  1160. #define        (kStonePerNeutral,            5)
  1161.  
  1162. #define        (kTreePerPlayer,                between(2,3))
  1163. #define        (kTreePerNeutral,                0)
  1164.  
  1165.  
  1166. //////////////////////////////////////////////////////////////////////
  1167. // forest definitions
  1168. #define        (kForestFreeRadius,            8.0)
  1169. #define        (kForestsPerPlayer,            1)
  1170. #define        (kForestChaosLevel,            0.9)
  1171. #define        (kMaxClumpsPerForest,              2)
  1172.  
  1173.  
  1174. #elif Is13Players
  1175. //////////////////////////////////////////////////////////////////////
  1176. // 13 PLAYERS...
  1177. //////////////////////////////////////////////////////////////////////
  1178.  
  1179. //////////////////////////////////////////////////////////////////////
  1180. // terrain definitions
  1181. #define        (kMinIntElevation,            -10)
  1182. #define        (kMaxIntElevation,            10)
  1183. #define        (kElevationScale,                0.99)
  1184. #define        (kPercentLand,                Between(.84, .84))
  1185. #define        (kWaterBorder,                0)
  1186. #define        (kHeightMapChaos,                Between(8, 20))
  1187.  
  1188. #define        (kMinimumStartPositionToMapEdge    4)
  1189. #define        (kOuterPushFromMapCenter        24)
  1190. #define        (kInnerPushFromMapCenter         0)                                            
  1191. //////////////////////////////////////////////////////////////////////
  1192. // player definitions
  1193. #define        (kMaxAngleBetweenTeamMembers,        30.0)
  1194. #define        (kPlayerInnerRadius,            0.7)
  1195. #define        (kPlayerOuterRadius,            0.99)
  1196. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1197. #define        (kPlayerPercentFlat,            Between(0.85, 0.85))
  1198. #define        (kPlayerLandChaos,            0.8)
  1199. #define        (kPlayerLandClumps,            1)
  1200. #define        (kPlayerFlatChaos,            0.8)
  1201. #define        (kPlayerFlatClumps,            2)
  1202. #define        (kPlayerTreePercentage,            0.1)
  1203.  
  1204.  
  1205. //////////////////////////////////////////////////////////////////////
  1206. // inner neutral definitions
  1207. #define        (kNeutralInnerRadius,            0.45)
  1208. #define        (kNeutralOuterRadius,            0.45)
  1209. #define        (kNeutralOptimalFactor,            0.7)
  1210. #define        (kNumInnerNeutrals,            Between(3, 3))
  1211. #define        (kInnerNeutralPercentLand,        0.1)
  1212. #define        (kInnerNeutralPercentFlat,        0.8)
  1213. #define        (kInnerNeutralTreePercentage,          0.2)
  1214. #define        (kInnerNeutralLandChaos,        0.9)
  1215. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  1216. #define        (kInnerNeutralFlatChaos,        0.8)
  1217. #define        (kInnerNeutralFlatClumps,        1)
  1218.  
  1219.  
  1220. //////////////////////////////////////////////////////////////////////
  1221. // outer neutral definitions
  1222. #define        (kNumOuterNeutrals,            22)
  1223. #define        (kOuterNeutralPercentLand,        0.45)
  1224. #define        (kOuterNeutralPercentFlat,        0.8)
  1225. #define        (kOuterNeutralTreePercentage,          0.2)
  1226. #define        (kOuterNeutralLandChaos,        0.8)
  1227. #define        (kOuterNeutralLandClumps,        2)
  1228. #define        (kOuterNeutralFlatChaos,        0.8)
  1229. #define        (kOuterNeutralFlatClumps,        1)
  1230.  
  1231.  
  1232. //////////////////////////////////////////////////////////////////////
  1233. // resource definitions
  1234. #define        (kMaxResourceElevation,            3)
  1235. #define        (kResourceToEdgeDistance,        1)
  1236. #define        (kResourceToWaterDistance,        1)
  1237.  
  1238. #define        (kAnimalPerPlayer,            0)
  1239. #define        (kAnimalPerNeutral,            0)
  1240.  
  1241. #define        (kBerryPerPlayer,                1)
  1242. #define        (kBerryPerNeutral,            0)
  1243.  
  1244. #define        (kFishPerPlayer,                0)
  1245. #define        (kFishPerNeutral,                45)
  1246.  
  1247. #define        (kGoldPerPlayer,                2)
  1248. #define        (kGoldPerNeutral,                0)
  1249.  
  1250. #define        (kOilPerPlayer,                0)
  1251. #define        (kOilPerNeutral,                0)
  1252.  
  1253. #define        (kSteelPerPlayer,                2)
  1254. #define        (kSteelPerNeutral,            0)
  1255.  
  1256. #define        (kStonePerPlayer,                1)
  1257. #define        (kStonePerNeutral,            5)
  1258.  
  1259. #define        (kTreePerPlayer,                between(2,3))
  1260. #define        (kTreePerNeutral,                0)
  1261.  
  1262.  
  1263. //////////////////////////////////////////////////////////////////////
  1264. // forest definitions
  1265. #define        (kForestFreeRadius,            8.0)
  1266. #define        (kForestsPerPlayer,            1)
  1267. #define        (kForestChaosLevel,            0.9)
  1268. #define        (kMaxClumpsPerForest,              2)
  1269.  
  1270.  
  1271. #elif Is14Players
  1272. //////////////////////////////////////////////////////////////////////
  1273. // 14 PLAYERS...
  1274. //////////////////////////////////////////////////////////////////////
  1275.  
  1276. //////////////////////////////////////////////////////////////////////
  1277. // terrain definitions
  1278. #define        (kMinIntElevation,            -10)
  1279. #define        (kMaxIntElevation,            10)
  1280. #define        (kElevationScale,                0.99)
  1281. #define        (kPercentLand,                Between(.84, .84))
  1282. #define        (kWaterBorder,                0)
  1283. #define        (kHeightMapChaos,                Between(8, 20))
  1284.  
  1285. #define        (kMinimumStartPositionToMapEdge    4)
  1286. #define        (kOuterPushFromMapCenter        24)
  1287. #define        (kInnerPushFromMapCenter         0)                                            
  1288. //////////////////////////////////////////////////////////////////////
  1289. // player definitions
  1290. #define        (kMaxAngleBetweenTeamMembers,        30.0)
  1291. #define        (kPlayerInnerRadius,            0.7)
  1292. #define        (kPlayerOuterRadius,            0.99)
  1293. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1294. #define        (kPlayerPercentFlat,            Between(0.85, 0.85))
  1295. #define        (kPlayerLandChaos,            0.8)
  1296. #define        (kPlayerLandClumps,            1)
  1297. #define        (kPlayerFlatChaos,            0.8)
  1298. #define        (kPlayerFlatClumps,            2)
  1299. #define        (kPlayerTreePercentage,            0.1)
  1300.  
  1301.  
  1302. //////////////////////////////////////////////////////////////////////
  1303. // inner neutral definitions
  1304. #define        (kNeutralInnerRadius,            0.45)
  1305. #define        (kNeutralOuterRadius,            0.45)
  1306. #define        (kNeutralOptimalFactor,            0.7)
  1307. #define        (kNumInnerNeutrals,            Between(3, 3))
  1308. #define        (kInnerNeutralPercentLand,        0.1)
  1309. #define        (kInnerNeutralPercentFlat,        0.8)
  1310. #define        (kInnerNeutralTreePercentage,          0.2)
  1311. #define        (kInnerNeutralLandChaos,        0.9)
  1312. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  1313. #define        (kInnerNeutralFlatChaos,        0.8)
  1314. #define        (kInnerNeutralFlatClumps,        1)
  1315.  
  1316.  
  1317. //////////////////////////////////////////////////////////////////////
  1318. // outer neutral definitions
  1319. #define        (kNumOuterNeutrals,            22)
  1320. #define        (kOuterNeutralPercentLand,        0.45)
  1321. #define        (kOuterNeutralPercentFlat,        0.8)
  1322. #define        (kOuterNeutralTreePercentage,          0.2)
  1323. #define        (kOuterNeutralLandChaos,        0.8)
  1324. #define        (kOuterNeutralLandClumps,        2)
  1325. #define        (kOuterNeutralFlatChaos,        0.8)
  1326. #define        (kOuterNeutralFlatClumps,        1)
  1327.  
  1328.  
  1329. //////////////////////////////////////////////////////////////////////
  1330. // resource definitions
  1331. #define        (kMaxResourceElevation,            3)
  1332. #define        (kResourceToEdgeDistance,        1)
  1333. #define        (kResourceToWaterDistance,        1)
  1334.  
  1335. #define        (kAnimalPerPlayer,            0)
  1336. #define        (kAnimalPerNeutral,            0)
  1337.  
  1338. #define        (kBerryPerPlayer,                1)
  1339. #define        (kBerryPerNeutral,            0)
  1340.  
  1341. #define        (kFishPerPlayer,                0)
  1342. #define        (kFishPerNeutral,                45)
  1343.  
  1344. #define        (kGoldPerPlayer,                2)
  1345. #define        (kGoldPerNeutral,                0)
  1346.  
  1347. #define        (kOilPerPlayer,                0)
  1348. #define        (kOilPerNeutral,                0)
  1349.  
  1350. #define        (kSteelPerPlayer,                2)
  1351. #define        (kSteelPerNeutral,            0)
  1352.  
  1353. #define        (kStonePerPlayer,                1)
  1354. #define        (kStonePerNeutral,            5)
  1355.  
  1356. #define        (kTreePerPlayer,                between(2,3))
  1357. #define        (kTreePerNeutral,                0)
  1358.  
  1359.  
  1360. //////////////////////////////////////////////////////////////////////
  1361. // forest definitions
  1362. #define        (kForestFreeRadius,            8.0)
  1363. #define        (kForestsPerPlayer,            1)
  1364. #define        (kForestChaosLevel,            0.9)
  1365. #define        (kMaxClumpsPerForest,              2)
  1366.  
  1367.  
  1368. #elif Is15Players
  1369. //////////////////////////////////////////////////////////////////////
  1370. // 15 PLAYERS...
  1371. //////////////////////////////////////////////////////////////////////
  1372.  
  1373. //////////////////////////////////////////////////////////////////////
  1374. // terrain definitions
  1375. #define        (kMinIntElevation,            -10)
  1376. #define        (kMaxIntElevation,            10)
  1377. #define        (kElevationScale,                0.99)
  1378. #define        (kPercentLand,                Between(.84, .84))
  1379. #define        (kWaterBorder,                0)
  1380. #define        (kHeightMapChaos,                Between(8, 20))
  1381.  
  1382. #define        (kMinimumStartPositionToMapEdge    4)
  1383. #define        (kOuterPushFromMapCenter        24)
  1384. #define        (kInnerPushFromMapCenter         0)                                            
  1385. //////////////////////////////////////////////////////////////////////
  1386. // player definitions
  1387. #define        (kMaxAngleBetweenTeamMembers,        30.0)
  1388. #define        (kPlayerInnerRadius,            0.7)
  1389. #define        (kPlayerOuterRadius,            0.99)
  1390. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1391. #define        (kPlayerPercentFlat,            Between(0.85, 0.85))
  1392. #define        (kPlayerLandChaos,            0.8)
  1393. #define        (kPlayerLandClumps,            1)
  1394. #define        (kPlayerFlatChaos,            0.8)
  1395. #define        (kPlayerFlatClumps,            2)
  1396. #define        (kPlayerTreePercentage,            0.1)
  1397.  
  1398.  
  1399. //////////////////////////////////////////////////////////////////////
  1400. // inner neutral definitions
  1401. #define        (kNeutralInnerRadius,            0.45)
  1402. #define        (kNeutralOuterRadius,            0.45)
  1403. #define        (kNeutralOptimalFactor,            0.7)
  1404. #define        (kNumInnerNeutrals,            Between(3, 3))
  1405. #define        (kInnerNeutralPercentLand,        0.1)
  1406. #define        (kInnerNeutralPercentFlat,        0.8)
  1407. #define        (kInnerNeutralTreePercentage,          0.2)
  1408. #define        (kInnerNeutralLandChaos,        0.9)
  1409. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  1410. #define        (kInnerNeutralFlatChaos,        0.8)
  1411. #define        (kInnerNeutralFlatClumps,        1)
  1412.  
  1413.  
  1414. //////////////////////////////////////////////////////////////////////
  1415. // outer neutral definitions
  1416. #define        (kNumOuterNeutrals,            22)
  1417. #define        (kOuterNeutralPercentLand,        0.45)
  1418. #define        (kOuterNeutralPercentFlat,        0.8)
  1419. #define        (kOuterNeutralTreePercentage,          0.2)
  1420. #define        (kOuterNeutralLandChaos,        0.8)
  1421. #define        (kOuterNeutralLandClumps,        2)
  1422. #define        (kOuterNeutralFlatChaos,        0.8)
  1423. #define        (kOuterNeutralFlatClumps,        1)
  1424.  
  1425.  
  1426. //////////////////////////////////////////////////////////////////////
  1427. // resource definitions
  1428. #define        (kMaxResourceElevation,            3)
  1429. #define        (kResourceToEdgeDistance,        1)
  1430. #define        (kResourceToWaterDistance,        1)
  1431.  
  1432. #define        (kAnimalPerPlayer,            0)
  1433. #define        (kAnimalPerNeutral,            0)
  1434.  
  1435. #define        (kBerryPerPlayer,                1)
  1436. #define        (kBerryPerNeutral,            0)
  1437.  
  1438. #define        (kFishPerPlayer,                0)
  1439. #define        (kFishPerNeutral,                45)
  1440.  
  1441. #define        (kGoldPerPlayer,                2)
  1442. #define        (kGoldPerNeutral,                0)
  1443.  
  1444. #define        (kOilPerPlayer,                0)
  1445. #define        (kOilPerNeutral,                0)
  1446.  
  1447. #define        (kSteelPerPlayer,                2)
  1448. #define        (kSteelPerNeutral,            0)
  1449.  
  1450. #define        (kStonePerPlayer,                1)
  1451. #define        (kStonePerNeutral,            5)
  1452.  
  1453. #define        (kTreePerPlayer,                between(2,3))
  1454. #define        (kTreePerNeutral,                0)
  1455.  
  1456.  
  1457. //////////////////////////////////////////////////////////////////////
  1458. // forest definitions
  1459. #define        (kForestFreeRadius,            8.0)
  1460. #define        (kForestsPerPlayer,            1)
  1461. #define        (kForestChaosLevel,            0.9)
  1462. #define        (kMaxClumpsPerForest,              2)
  1463.  
  1464.  
  1465. #elif Is16Players
  1466. //////////////////////////////////////////////////////////////////////
  1467. // 16 PLAYERS...
  1468. //////////////////////////////////////////////////////////////////////
  1469.  
  1470. //////////////////////////////////////////////////////////////////////
  1471. // terrain definitions
  1472. #define        (kMinIntElevation,            -10)
  1473. #define        (kMaxIntElevation,            10)
  1474. #define        (kElevationScale,                0.99)
  1475. #define        (kPercentLand,                Between(.84, .84))
  1476. #define        (kWaterBorder,                0)
  1477. #define        (kHeightMapChaos,                Between(8, 20))
  1478.  
  1479. #define        (kMinimumStartPositionToMapEdge    4)
  1480. #define        (kOuterPushFromMapCenter        24)
  1481. #define        (kInnerPushFromMapCenter         0)                                            
  1482. //////////////////////////////////////////////////////////////////////
  1483. // player definitions
  1484. #define        (kMaxAngleBetweenTeamMembers,        30.0)
  1485. #define        (kPlayerInnerRadius,            0.7)
  1486. #define        (kPlayerOuterRadius,            0.99)
  1487. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1488. #define        (kPlayerPercentFlat,            Between(0.85, 0.85))
  1489. #define        (kPlayerLandChaos,            0.8)
  1490. #define        (kPlayerLandClumps,            1)
  1491. #define        (kPlayerFlatChaos,            0.8)
  1492. #define        (kPlayerFlatClumps,            2)
  1493. #define        (kPlayerTreePercentage,            0.1)
  1494.  
  1495.  
  1496. //////////////////////////////////////////////////////////////////////
  1497. // inner neutral definitions
  1498. #define        (kNeutralInnerRadius,            0.45)
  1499. #define        (kNeutralOuterRadius,            0.45)
  1500. #define        (kNeutralOptimalFactor,            0.7)
  1501. #define        (kNumInnerNeutrals,            Between(3, 3))
  1502. #define        (kInnerNeutralPercentLand,        0.1)
  1503. #define        (kInnerNeutralPercentFlat,        0.8)
  1504. #define        (kInnerNeutralTreePercentage,          0.2)
  1505. #define        (kInnerNeutralLandChaos,        0.9)
  1506. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  1507. #define        (kInnerNeutralFlatChaos,        0.8)
  1508. #define        (kInnerNeutralFlatClumps,        1)
  1509.  
  1510.  
  1511. //////////////////////////////////////////////////////////////////////
  1512. // outer neutral definitions
  1513. #define        (kNumOuterNeutrals,            22)
  1514. #define        (kOuterNeutralPercentLand,        0.45)
  1515. #define        (kOuterNeutralPercentFlat,        0.8)
  1516. #define        (kOuterNeutralTreePercentage,          0.2)
  1517. #define        (kOuterNeutralLandChaos,        0.8)
  1518. #define        (kOuterNeutralLandClumps,        2)
  1519. #define        (kOuterNeutralFlatChaos,        0.8)
  1520. #define        (kOuterNeutralFlatClumps,        1)
  1521.  
  1522.  
  1523. //////////////////////////////////////////////////////////////////////
  1524. // resource definitions
  1525. #define        (kMaxResourceElevation,            3)
  1526. #define        (kResourceToEdgeDistance,        1)
  1527. #define        (kResourceToWaterDistance,        1)
  1528.  
  1529. #define        (kAnimalPerPlayer,            0)
  1530. #define        (kAnimalPerNeutral,            0)
  1531.  
  1532. #define        (kBerryPerPlayer,                1)
  1533. #define        (kBerryPerNeutral,            0)
  1534.  
  1535. #define        (kFishPerPlayer,                0)
  1536. #define        (kFishPerNeutral,                45)
  1537.  
  1538. #define        (kGoldPerPlayer,                2)
  1539. #define        (kGoldPerNeutral,                0)
  1540.  
  1541. #define        (kOilPerPlayer,                0)
  1542. #define        (kOilPerNeutral,                0)
  1543.  
  1544. #define        (kSteelPerPlayer,                2)
  1545. #define        (kSteelPerNeutral,            0)
  1546.  
  1547. #define        (kStonePerPlayer,                1)
  1548. #define        (kStonePerNeutral,            5)
  1549.  
  1550. #define        (kTreePerPlayer,                between(2,3))
  1551. #define        (kTreePerNeutral,                0)
  1552.  
  1553.  
  1554. //////////////////////////////////////////////////////////////////////
  1555. // forest definitions
  1556. #define        (kForestFreeRadius,            8.0)
  1557. #define        (kForestsPerPlayer,            1)
  1558. #define        (kForestChaosLevel,            0.9)
  1559. #define        (kMaxClumpsPerForest,              2)
  1560.  
  1561.  
  1562. //////////////////////////////////////////////////////////////////////
  1563. // End of if...elif... command
  1564. #endif
  1565.  
  1566.  
  1567. #endif        // NOTDEFINED(CONTINENTAL_SMALL_RMV)